Super Fruit Fall

Super Fruit Fall

Wii version cover art
Developer(s) Nissimo
SLAM Productions
Publisher(s) System 3
Platform(s) Wii, PlayStation 2, PSP, Nintendo DS
Release date(s)
  • EU December 8, 2006
  • AUS December 7, 2006
Genre(s) Puzzle
Mode(s) Single-player
Rating(s)

Super Fruit Fall is a video game designed by Cheshire-based game developer Nissimo and published by Cheshire-based System 3. Wii, PlayStation 2, and PSP versions of the game were developed by Leamington Spa-based game developer SLAM Productions. A Nintendo DS version was also released.

Gameplay

The object of the game is to get rid of all the fruit by spinning the puzzle frame in order to combine matching fruit into formations or 3 or more before the time runs out.

Release

It was released for Wii in Australia on December 7, 2006, in the UK on December 8, 2006 [1], and in the US in 2008 [2]. It was released for PSP in Europe as Super Fruit Fall Deluxe Edition on July 7th, 2007.

Super Fruit Fall was one of two Nintendo Wii launch titles developed by a UK developer.

Reception

The UK nintendo magazine, ONM, praised the game for the addictiveness throughout the game, but criticized the fact that flicking the Remote and Nunchuk to move the grid feels very pointless, and even stated that while it was addictive, it also didn't have enough value for money, as the game could be downloaded on PC for half the price.