Super Fruit Fall | |
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Wii version cover art |
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Developer(s) | Nissimo SLAM Productions |
Publisher(s) | System 3 |
Platform(s) | Wii, PlayStation 2, PSP, Nintendo DS |
Release date(s) | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Rating(s) |
Super Fruit Fall is a video game designed by Cheshire-based game developer Nissimo and published by Cheshire-based System 3. Wii, PlayStation 2, and PSP versions of the game were developed by Leamington Spa-based game developer SLAM Productions. A Nintendo DS version was also released.
The object of the game is to get rid of all the fruit by spinning the puzzle frame in order to combine matching fruit into formations or 3 or more before the time runs out.
It was released for Wii in Australia on December 7, 2006, in the UK on December 8, 2006 [1], and in the US in 2008 [2]. It was released for PSP in Europe as Super Fruit Fall Deluxe Edition on July 7th, 2007.
Super Fruit Fall was one of two Nintendo Wii launch titles developed by a UK developer.
The UK nintendo magazine, ONM, praised the game for the addictiveness throughout the game, but criticized the fact that flicking the Remote and Nunchuk to move the grid feels very pointless, and even stated that while it was addictive, it also didn't have enough value for money, as the game could be downloaded on PC for half the price.